MiaoKids Wonder Math
Age range 2 years thru 8 years
Toy Type EG -- Electronic Game EL -- Electronic Product ES -- Educational GE -- Game LA -- Language MA -- Math MM -- Multimedia SW -- Software TC -- Technology MiaoKids Wonder Math, an application in the MiaoKids ecosystem, is designed for use with the MiaoKids Smart Kit to assist young learners in developing foundational academic skills through an open world of play-based learning. Although many of the Wonder Math games may be played without the Wonder Pad (the main hardware component of the MiaoKids Smart Kit), its functionality is fully marshaled in tandem with the Smart Kit. Designed for use at home, in the classroom, or on the go. MiaoKids Wonder Math contains numerous attractive features for children and parents/educators alike. ChiChi, the signature MiaoKids cat character that permeates many of its games, is the face of Wonder Math. Additionally, learners are given the option of using their photo as the face for the avatar that has interaction with ChiChi and the vibrant MiaoKids world. From the parent/educator perspective, parental controls and guidance are available. Level-adjusted Wonder Math games also aid parents and educators in identifying age-appropriate challenges, and time controls can be managed in settings to assist in placing healthy parameters on children’s screen time. When coupled with the MiaoKids Smart Kit, Wonder Math manages to marry traditional toys, the Internet of Things, and mobile games, which ultimately creates an easily understood user interface. Both Wonder Math and the Smart Kit support the following: (1) Apple: iOS 8 and above; iPad (excluding iPad 1, iPad 2, and iPad Mini 1); iPhone 5 and above; (2) Android: phones, tablets, and computers using above Android 6 (all equipment needed to support Bluetooth 4); and (3) Smart TV: supporting Bluetooth 4.0 or TV set-top boxes with Bluetooth function (Millet, Skyworth, Hisense). MiaoKids Wonder Math is designed to create a better learning world by enhancing the integration of multiple intelligences and facilitating physical interaction with electronic learning support.